About

A spell effect where a ring of six glowing sigils each fire a beam of piercing light down to the ground, ending in a swirling impact with ice shards, sparkles and smoke. The effect is built as six shot parts, each with its own set of emitters, plus six ice parts for the impact.

Setup: place the Model in Workspace. The parts are anchored and non-colliding and the model has a PrimaryPart (ShotEf), so you can move it with PivotTo. Only a few emitters are enabled by default (the idle glow). The beam, impact and ice emitters are meant to be fired by a script: they carry EmitCount, EmitDelay, EmitDuration, TimeScale and size curve attributes, so loop over the descendants, wait each EmitDelay and call Emit with EmitCount. No script is included. Run it from a server script, or replicate it with a RemoteEvent, if other players need to see it.

What's inside

  • 6 shot parts (ShotEf to ShotEf5), each with an attachment and 6 emitters
  • 6 ice parts
  • 384 ParticleEmitters in total (6 enabled, the rest fired by script)
  • Attribute driven timing: EmitCount, EmitDelay, EmitDuration, size and transparency curves
  • No scripts or sounds

License

Free to use in your own games. Do not resell or reupload.