
About
A kit of cute voxel-style slimes for an RPG. There are 17 slime types (Strawberry, Peach, Lemon, Lime, Sky, Blueberry, Lavender, Grape, Rose, Vanilla, Chocolate, Rainbow, Cherry, Pearl, Midnight, Blossom and Emerald) shown on a display gallery with Normal, V2 Evolved and V3 King forms. Every slime hops with a squash and stretch animation, and the Emerald slime is a working enemy: it turns angry when a player comes close, has health you can damage, and the V3 form spits projectiles at players.
Setup: open the place file and copy what you need. Each slime is a Model with a CuteHop script; set attributes on the model to change it (HopEnabled, HopSpeed, HopHeight). The Emerald slime also uses attributes (AggroRadius, CalmRadius, SpitRange, SpitDamage, SpitCooldown) and takes damage by invoking its ApplyDamage BindableFunction. Copy the SlimeAnimationClient, SlimeHealthBars and PlayerHealthHUD LocalScripts into StarterPlayerScripts, SlimeVisualAnimation into ReplicatedStorage and SlimeProjectileTemplate into ServerStorage. There is no saving, inventory or loot; it is the creature and combat base.
What's inside
- 17 slime types, each with Normal, V2 and V3 forms, on a display gallery
- CuteHop script on every slime (squash and stretch hop, tunable by attributes)
- Emerald slime enemy: ProximityMood, SlimeHealth, ApplyDamage function
- V3 Emerald spit attack with projectile template
- SlimeAnimationClient, SlimeHealthBars and PlayerHealthHUD LocalScripts
- SlimeVisualAnimation ModuleScript
License
Free to use in your own games. Do not resell or reupload.