About
A golden angel power-up: a pillar of light, rising sparks, flame wisps and a glowing ground circle around a winged character. It is built on an R6 rig with an angel wings accessory and a looping idle pose.
Setup: put the KING model in Workspace. The emitters are attached to the rig body parts and play immediately. A script in the rig loads its idle animation. That animation ID belongs to the original account, so it will not play in your game until you publish your own: the pose is included as a KeyframeSequence (KingIdle) inside the Animation script. Open it in the Animation Editor, publish it to your account or group, and paste the new ID into the IdleAnim object. To use the aura on a player, copy the emitters onto their character parts. Visual only, no DataStores.
What's inside
- KING rig (R6, Humanoid) with Angel wings accessory
- 56 ParticleEmitters across head, torso and arms
- Idle animation as a KeyframeSequence (KingIdle) plus an Animation script
- Shirt and pants
- No sounds
License
Free to use in your own games. Do not resell or reupload.